GAMIFICATION AS AN EFFECTIVE TEACHING STRATEGY: A LITERATURE REVIEW OF ITS RELEVANCE AMIDST CHANGES IN THE INDONESIAN EDUCATION CURRICULUM

  • Mutiara Yolanda Universitas Sebelas Maret
  • Gunarhad Universitas Sebelas Maret
  • Agus Efendi Universitas Sebelas Maret
Keywords: Gamification, New Curriculum, 21st Century Learning Strategies

Abstract

Indonesian education has faced significant
challenges in the implementation of new curricula, such as the
innovative application of the Merdeka curriculum in the
education sector, and the curriculum requires more advanced
technology. Gamification has emerged as a strategic approach
to enhance student engagement and motivation by
incorporating game elements into the learning process. The
objective of this research is to review the current literature on
gamification in education, particularly at the high school level,
and to identify best practices, challenges, and opportunities in
education in Indonesia. The methodology used is a systematic
literature review consisting of four main stages: identification,
screening, eligibility, and inclusion. Data were taken from the
Scopus and Google Scholar databases using the Publish or
Perish tool, resulting in 30 relevant articles for analysis. These
articles encompass various research approaches, including
quantitative, qualitative, and mixed methods. Analysis shows
that gamification has the potential to enhance student
engagement, intrinsic motivation, and academic performance.
However, the implementation of gamification in Indonesia
still faces various obstacles, such as limited technological
infrastructure and a lack of teacher training. In conclusion,
gamification can be an effective strategy to support learning
in the 21st century. However, its success will depend on
efforts to address implementation challenges, particularly
through enhanced teacher training and the provision of
appropriate technology. Therefore, gamification has the
potential to bridge the gap between traditional learning
methods and the needs of modern education in Indonesia.

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Published
2024-12-25
How to Cite
Mutiara Yolanda, Gunarhad, & Agus Efendi. (2024). GAMIFICATION AS AN EFFECTIVE TEACHING STRATEGY: A LITERATURE REVIEW OF ITS RELEVANCE AMIDST CHANGES IN THE INDONESIAN EDUCATION CURRICULUM. INTERNATIONAL SEMINAR, 6, 612-629. Retrieved from https://conference.unita.ac.id/index.php/conference/article/view/242