THE ROLE OF GAMIFIED LANGUAGE LEARNING APPLICATIONS IN ENHANCING MOTIVATION: A REVIEW OF SECOND LANGUAGE ACQUISITIONS STUDIES
Abstract
Gamification has emerged as an innovative approach in second language acquisition, particularly in enhancing learners’ motivation and engagement. By incorporating elements such as points, badges, leaderboards, and challenges, gamified language learning applications like Duolingo and Quizlet create interactive and enjoyable learning experiences. This study reviews recent literature on the impact of gamification on motivation, learning outcomes, and student engagement in second language learning. The findings indicate that gamification can enhance intrinsic and extrinsic motivation while reducing language learning anxiety by fostering a safe and supportive learning environment. Additionally, gamification supports personalized learning, allowing students to learn at their own pace and according to their preferences. However, challenges such as the misalignment of game elements with pedagogical goals and the risk of over-reliance on extrinsic motivation require careful attention. This research provides recommendations for language learning application developers to optimize gamification design for effectiveness, inclusivity, and adaptability.
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