DIGITAL REVOLUTION IN SOCIAL AND HUMANITIES EDUCATION: A BIBLIOMETRIC ANALYSIS OF AR-VR LEARNING TRENDS IN CIVIC EDUCATION

Authors

  • Naufal Muhammad Kautsar State University Semarang
  • Haryono State University Semarang

DOI:

https://doi.org/10.36563/4m8vez09

Keywords:

bibliometric analysis, augmented reality, virtual reality, civic education, digital learning

Abstract

This study aims to explore the evolution and research trends of Augmented Reality (AR) and Virtual Reality (VR) applications in Civic and Social–Humanities Education as part of the digital transformation in learning. Using a bibliometric approach, data were retrieved from the Scopus database covering publications from 2015 to 2025. A total of 127 documents were analyzed using VOSviewer and Biblioshiny to identify publication growth, influential authors, keyword co-occurrence, and co-authorship networks. The findings show a significant increase in publication output over the last decade, with research themes evolving from technical innovation toward pedagogical integration emphasizing digital citizenship, inclusivity, and immersive civic learning. The visualization results reveal five main clusters—digital civic learning, immersive pedagogical innovation, learner engagement, STEM–humanities convergence, and educational inclusion—indicating a shift toward interdisciplinary approaches. This study provides theoretical and practical value by offering a comprehensive understanding of how AR–VR technologies enhance civic competence, ethical awareness, and social participation. The results contribute to mapping global collaboration patterns and guiding future research directions on the use of immersive technology for human-centered civic education.

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References

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Maulidah, G., & Christyodetaputri, J. H. (2025). Sinergi International Journal of Education Beyond Engagement: Integrating AR and VR for Inclusive Learning in K-Higher Education. 1. https://journal.sinergi.or.id/index.php/education

van Eck, N. J., & Waltman, L. (2010). Software survey: VOSviewer, a computer program for bibliometric mapping. Scientometrics, 84(2), 523–538. https://doi.org/10.1007/s11192-009-0146-3

Zekeik, H., Chahbi, M., Sefian, M. L., & Bakkali, I. (2025). Augmented reality and virtual reality in education: A systematic narrative review on benefits, challenges, and applications. In Eurasia Journal of Mathematics, Science and Technology Education (Vol. 21, Issue 9). Modestum LTD. https://doi.org/10.29333/ejmste/16830

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Published

2025-11-23

How to Cite

DIGITAL REVOLUTION IN SOCIAL AND HUMANITIES EDUCATION: A BIBLIOMETRIC ANALYSIS OF AR-VR LEARNING TRENDS IN CIVIC EDUCATION . (2025). INTERNATIONAL SEMINAR, 7, 497-506. https://doi.org/10.36563/4m8vez09

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